Inferno - On Hold
Burn BULC and benefit
🔥 Inferno 🔥 - The BULC burn challenge game.
Each participant / player must burn a set $ value of BULC each month to qualify for a prize.
The prize will be awarded to the player with the lowest average BULC price based on burn tx time and $ value.
Minimum burn value $20 Prize; monthly subscription fee paid / NFT / merch 🤷 (tbc)
Example: Player A burns 25 BULC in 1 tx at an average market price of $1 with a total cost of gameplay for the player of $25 ✅
Player B burns 45 BULC over 3 separate txs ($0.9 / $0.88 / $1.14) at an average market price of $0.95 with a total cost of gameplay for the player of $42.74 ✅
Player C burns 100 BULC over 2 separate txs ($0.82 & $0.93) at an average market price of $0.87 with a total cost of gameplay for the player of $87 ✅
Player D burns 25 BULC over 2 separate txs ($0.65/ $0.88) at an average market price of $0.73 with a total cost of gameplay for the player of $18.25 ❎
Player D has the lowest average burn price but fails to meet the required burn value of $20.
Player C wins.
The why's (pros)
Gamification of BULC is something we have discussed, a competitive edge for idle hands within the community.
You can only play with BULC. Entry is reserved for those who are purchasing BULC creating another reason to buy BULC and supporting sales (demand
We are incentivising the burning of BULC on price decreases, low demand, this lowers supply at key price points and adds "artificially" (user / player driven) to the deflationary nature of our token.
This only works on the logic and method set out above when BULC hits the open market. Q1 2022 is the soonest this can be offered as described above.